13 Days to Escape Co-op Guide: Escape With Your Crew
13 Days to Escape supports solo play or a crew of up to four players inside a 30-person server. Co-op does not make the guards weaker — it makes your logistics stronger.
This guide covers how co-op works and how to divide the work so four players dig faster than one, without looking four times more suspicious.
How co-op works
You and up to three friends join the same prison. Everyone keeps their own cell, routine and inventory, and every player must survive headcount. You escape as a group, so one player's sloppy night can expose the whole crew.
Best roles for a 4-player crew
- The earner — works the most reliable job and funds shared purchases
- The buyer — tracks OJ's Deals discounts and distributes tools
- The digger — leads the nightly tunnel work
- The lookout — maps cameras and patrol timing, warns the crew at night
Sharing money and tools
Concentrate early cash on whoever can reach the best discounts first. Never let two players buy the same tool on the same day — synchronized shopping is one of the most visible co-op mistakes.
Store the crew's kit in separate hiding spots. One shared stash is a single point of failure.
Communication that saves runs
Use voice chat for night operations and agree on simple callouts: guard incoming, camera watching, headcount in two minutes. Silence during a patrol is part of the plan — talk when it is safe.
Solo vs co-op
Solo is quieter and fully under your control; co-op is faster once roles are established. If your group is new to the game, run the walkthrough solo first — then bring the crew in with a shared plan.